The 1st 20 Best Published Play
"Book" Moves in 3-Move Checkers
Published in: Denvir's, Case's, Hall's, Hanson's,
Miller's, Walker's, and MCA move charts, Basic Checkers,
Solid Checkers, Key
Openings, Golden Dozen, CTTW,
KingRow/Cake-openings, Sixth, and The Legendary MFT.
Opening is rated by Richard Pask: 0 is equal or balanced, + White Advantage, - Red Advantage, the
larger the number the greater the advantage.
(Haven't decided best way to do this... but for now,
paste line in checkerboard program)
- Don't copy the blue Pioneer
- or any link or multiple games.
Don't try to memorize the lines, but play through, think, and understand why? and what other moves are playable?
-
9-13 21-17 5-9 {
Slight
Red Advantage (-6) "The 59 Switcher" } 25-21
{(RK:2521+1* 2218+1 2318+1 2420+22 2419+78 2319+88)}11-15 29-25 9-14 23-18 14-23
27-11
8-15 17-14 10-17 21-14 12-16 26-23 6-10 14-9 16-20 24-19 15-24
28-19 20-24 32-28 7-11 23-18 10-14 18-15 11-18 22-15 14-18 15-10 4-8
9-6 2-9 19-15 24-27 31-24 9-14 24-19 13-17 25-21 17-22 10-6 1-10 15-6
{(draw)}
- 9-13 21-17 6-9 {
Slight
Red Advantage (-2) "The 69 Switcher"
} 25-21
{(RK:2521+1* 2420+22 2318+86)} 11-15
{(RK: 1115+1 914-1 1216-1 1015-1 1116-1 1-6-1 26-32 1014-104)}
30-25 {(RK:
3025+1* 2318+1 2419+1 2420+18 2925+24 2319+58)}
9-14
24-19 15-24 28-19 5-9 32-28 2-6 19-15 10-19 17-10 7-14 23-16
12-19 27-24 3-7 24-15 14-18 31-27 9-14
{(White goes mandown with a 5for4 sacrifice
In&Out to
gain draw by finishing with King fork)} 15-10 6-15 22-17 13-31 25-22 18-25
29-22 31-24 28-3 8-12 3-7 1-6 7-11 6-10 22-17 14-18 17-13 10-15 13-9 15-19
11-15 19-23 15-22
{(draw)}
- 9-13 22-17 13-22 { Slight Red Advantage (-1)
} 25-18 11-15 {(KR 1015*)}18-11 8-15 21-17
{(KR 2925*)} 4-8 {(KR 59*)} 23-19
8-11 29-25 5-9 17-13 9-14 27-23 15-18 31-27 11-16 24-20 7-11 28-24 3-8 25-21
2-7 21-17 14-21 23-14 16-23 27-18 10-17 24-19 7-10 19-15 10-19 26-22 17-26
30-7 21-25 7-3 25-30 18-14 1-5 20-16 12-19 3-12 19-23 12-16 30-26 16-11 23-27
32-23 26-19 14-10 6-15 11-18 19-24
{(draw)} 9-13 22-17 13-22
{ Slight Red Advantage (-2) } 25-18 10-15 26-22 5-9 21-17 11-16 18-11 8-15 23-18 3-8 18-11 8-15 24-19 16-23 27-11 7-16 29-25 6-10 22-18 1-5
25-21 9-14 18-9 5-14 31-27 16-19 17-13 2-6 30-26 14-18 27-23 18-27 32-16 12-19 26-22 10-15 22-17 6-10 17-14 10-17 21-14 19-23 28-24 4-8 13-9 8-12 9-6 12-16 24-20 16-19
{(draw)}
- 9-13 22-18 6-9 { Strong
White Advantage (+30) “The Dreaded Edinburgh” } 26-22 {(KR 2522* and 2319*)}1-6
{KR 1015*}30-26 {(KR 3026 * and 2419*)}11-15 18-11 8-15 22-17
{(KR 2318 * and 2420*)} 13-22 25-11 7-16 24-20 3-8 20-11
8-15 29-25 4-8 25-22 9-13 23-18 8-11 27-24 6-9 26-23 9-14 18-9
5-14 32-27 2-7 24-19 15-24 27-20 11-15 23-19 15-24 28-19 7-11 20-16 11-20
31-27 12-16 19-12 13-17 22-13 14-18 13-9 10-15 9-6 15-19 6-2 19-23
{(draw)}
- 9-13 22-18 10-14 { Very Strong
White Advantage (+34) “The Inferno” } 18x9 5x14 25-22 11-15 30-25 6-9 22-18 15x22 26x10 7x14 25-22 8-11 29-25 4-8 24-20 1-5 22-18 2-7 25-22 7-10 28-24 3-7 24-19 14-17 21x14 10x26 31x22 7-10 22-17 13x22 18-15 11x18 23x7 22-26 19-15 26-30 7-2 9-13 15-10 8-11 10-7 11-15 2-6 30-26 27-24 15-18 7-3 13-17 24-19 18-22 6-10 17-21 10-14 22-25 3-7 25-30 19-15 26-22 7-10 30-26 15-11 22-17 11-7 17-13 10-15 13-17
14-10 5-9 7-3 9-13 10-6 17-14 6-10 14x7 3x10 26-23 10-14 13-17 15-10 17-22 14-17 23-26 17-14 26-23 14-17 23-26 17-14
{(draw)}
- 9-13 22-18 10-15 {White Advantage (+20) }
25-22 6-10 {Forms “The Henderson”} 23-19 11-16 18-11 16-23 27-18 8-15 18-11 7-16 32-27 3-7 22-18 4-8 26-23 1-6 18-14 10-17 21-14 8-11 29-25 13-17 31-26 6-9 24-20 9-18 23-14 16-19 27-23 17-21 23-16 12-19 25-22 11-16 20-11 7-16 22-18 16-20 14-10 20-24 26-23 19-26 28-19 26-31 19-15 31-27 10-7 2-11 15-8
{(draw)}
- 9-13 22-18 11-15 { Very Strong
White Advantage (+34) “The Edinburgh Single” } 18-11 8-15 21-17 13-22 25-11 7-16 29-25 {(KR 2420*)}
5-9 24-20 3-8 20x11 8x15 27-24 4-8 24-20 8-11 28-24
9-14 26-22 6-9 25-21 1-5 30-26 9-13 23-19 14-18 22-17
13x22 26x17 18-22 17-14 10x17 21x14 22-25 19x10 11-15
32-28 25-30 24-19 15x24 28x19 30-25 19-15 25-22 15-11
22-18 11-8 18x9 8-3 9-13 3-8 13-17 8-11 17-14 10-7
5-9 31-26
{(draw)}
- 9-13 22-18 11-16 { Strong
White Advantage (+29) “The Wilderness I ” } 18-14 10x17 21x14 6-9 23-18 1-6 25-21 8-11 24-20 11-15 18x11 9x18 29-25 6-9 26-22 18-23 27x18 9-14 18x9 5x14 21-17 14x21 22-18 16-19 18-14 7x16 20x11 3-7 32-27 7x16 25-22 16-20 14-9 12-16 9-5 4-8 5-1 8-12 27-24 20x27 31x15 16-19 15-10 19-23 28-24 12-16 1-5 16-20 24-19 20-24 5-9 24-27 10-6 27-31 19-16 23-27 22-18 27-32 18-15 13-17 15-11 17-22 11-8 32-27 8-3 27-24 16-11 31-27 3-7 24-19 7-10 19-16 11-8 16-11 8-3 11-7 10-15 7-10 15-18 10x1 18x25 1-6 9-13 6-10 25-22
{(draw)}
- 9-13 22-18 12-16 {White Advantage (+16) } 24-20 8-12 25-22 10-15 30-25 16-19 23-16
12-19 27-23 5-9 {gives White a man-down gambit game} 23-16 6-10
16-12 10-14 26-23 15-19 23x16 14x23 22-17 13x22 25x18 2-6 28-24 6-10 24-19
10-14 29-25 1-5 19-15 9-13 15x8 4x11 18x9 5x14 31-27 23-26 32-28 11-15 27-23
26-31 23-19 15x24 28x19 7-10 16-11 14-18 11-7 10-14 7-2 13-17 2-6 17-22
6-10 22x29 10x17 18-22 17x26 31x22 19-15 29-25 15-10 22-18 10-6 25-22
{holds man on side for man-down draw, White 2 Kings no help}
- 9-13 23-18 5-9 { Slight White Advantage (+2) } 26-23 {(KR 2419* and 2723*)}10-14 30-26 11-16 24-19
{(KR 1815*)} 8-11 28-24
16-20 18-15 11x18 22x15 7-10 32-28 2-7 19-16 10x19 24x15
12x19 23x16 4-8 27-23 13-17 31-27 1-5 16-12 7-11 23-19 11x18 25-22
18x25 29x13 {(See the draw? Make White King in SC and Red exchange &
squeeze)} 8-11 19-16 11-15 16-11 15-19 11-8 14-17 21x14 9x18 8-4
5-9 12-8 {( if King comes out, Red run 3 to Kingdom)} 3x12 4-8 9-14 8-11
6-10 11-15 {(OMTD)} 19-23 26x19 12-16 {(1823 also draws)} 15x6 16x32 6-10
14-17 10-14 18-22 14x21 32-27
{(draw)}
- 9-13 23-18 6-9 { Strong White Advantage (+25) }
26-23 1-6 {(KR 1015*)}30-26
{(KR 2723* and 2419*)} 11-15 18-11 8-15 22-17
{(KR 2318* and 2420*)} 13x22 25x11 7x16 24-20 3-8 20x11 8x15
29-25 4-8 23-19 15x24 28x19 8-11 25-22 9-13 22-18 10-14 18x9
5x14 26-22 {(Think through to the draw)} 6-10 27-23 11-15 32-28 15x24 28x19
2-7 22-18 14-17 21x14 10x17 19-15 17-21 31-26 21-25 15-10 7x14 18x9 25-30 9-6
{(both can king, White has move on King, so 12-16 White exchanges)}
- 9-13 23-18 10-15 { (+12) } 27-23 {(KR 2623*)} 6-10 32-27
{(KR 1814* and 3227*)}1-6 18-14 10-17 21-14
- 9-13 23-18 11-15 { (+16) }18-11 8-15 22-17 {(KR 2420* and
2217*)}13-22 25-11 7-16 29-25
- 9-13 23-18 11-16 { Strong White Advantage (+30)
“The Wilderness II” } 18-14 10x17 21x14 6-9 22-18 1-6 25-21 8-11 24-20 11-15 18x11 9x18 29-25 6-9 26-22
18-23 27x18 9-14 18x9 5x14 21-17 14x21 22-18 16-19 18-14 7x16 20x11 3-7 32-27 7x16 25-22 16-20 14-9 12-16 9-5
4-8 5-1 8-12 27-24 20x27 31x15 16-19 15-10 19-23 28-24 12-16 1-5 23-27 5-9 27-31 10-6 16-20 24-19 20-24 6-1
24-28 22-18 28-32 18-15 13-17 15-11 17-22 1-6 32-27 19-16 27-23 11-8 {(Draw with multiply Kings)}
- 9-13 23-18 12-16 {
(+6) }
18-14
{(Lock SC or
Dyke... KR: 2420-1* 1814-1 2723+1 2623+1 2117+1 1815+1)}
10-17 21-14 6-10 27-23
{( this or 2420 then
dyke KR: 2420-1* 2723-1 2521+1 2419+1)}
10-17 24-19 17-21 19x12 11-16 22-17 13x22 25x18 16-19
23x16 8-11 29-25 11x20 25-22 4-8 22-17 1-6 26-22 6-10 18-14 8-11 22-18
{(looks crazy
but it sets up a 2for1 with King behind Red and possible future DC 2for 1 &
WK blocking Red’s SC king)}
10-15 32-27 15x22 12-8 3x12 14-9 5x14 17x3 11-16 3-8 22-25 8-11 25-29 11-15
29-25 15-18 2-7 28-24 25-22 18x25 7-10 27-23 20x27 31x24 10-15 24-20 15-19
20x11 19x26 30x23 21x30
- 9-13 23-19 5-9 { (+7) } 22-18 {(KR 2723*)}11-15 18-11 8-15 25-22 {(KR 2622*)} 9-14 27-23
- 9-13 23-19 6-9 { (+10) } 27-23 9-14 {(KR 1115*)} 22-18 11-15 18-9 {(KR
1811*)} 5-14 25-22
- 9-13 23-19 10-14 { (+6) } 19-15 {(KR 2723*)}11-18 22-15 12-16 {(KR
711*)} 24-20 7-11 26-22
- 9-13 23-19 10-15 { White
Advantage (+14) “The Garter Snake” } 19x10 6x15 26-23 7-10 23-18 12-16
27-23 16-20 32-27 8-12 30-26 1-6 18-14 10x17 21x14 6-10
14x7 3x10 25-21 5-9 23-18 10-14 26-23 4-8 29-25
13-17 22x6 15x29 6-1 29-25 1-5 2-6 5-1 6-10 1-5 12-16
5-1 8-12 1-6 10-15 6-2 15-18 2-6 18-22 6-9 25-29 9x25
29x22 24-19 22-18 23x14 16x32 28-24 20x27 31x24 11-16
14-10 32-27 24-20 16-19 10-7
{(draw)}
- 9-13 23-19 11-16 { (+5) } 26-23 10-14 {(KR
1620*)} 22-17 {(KR 2218*)}13-22 25-9 5-14 29-25
- 9-13 24-19 5-9 { White
Advantage (+14) } 28-24 11-15 22-18 15-22 25-18 1-5 29-25
- 9-13 24-19 6-9 { White
Advantage (+12) } 22-18 11-15 18-11 8-24 28-19 4-8 25-22
- 9-13 24-19 10-14 {
Good White Advantage (+22) } 22-18 5-9 25-22 6-10
27-24 1-5 31-27 11-15 18x11 8x15 23-18 14x23 27x11
7x23 26x19 9-14 19-16 12x19 24x6 2x9 29-25 4-8 28-24 8-11
24-19 3-8 19-15 11x18 22x15 8-12 15-11 12-16 11-7
16-19 32-27 14-17 21x14 9x18 7-2 5-9 2-6 9-14 6-2
19-23 25-22 23x32 22x15 13-17 15-11
{(draw)}
- 9-13 24-19 11-15 { (+4) } 28-24 6-9 23-18 1-6 18-11 7-23 26-19
- 9-13 24-19 11-16 { (+8) } 22-18 8-11 18-14 10-17 21-14 6-9 26-22
- 9-13 24-20 5-9 { (+10) } 22-18 10-15 25-22 6-10 27-24 10-14 22-17
- 9-13 24-20 6-9 { Good White Advantage (+12) }
28-24 11-15 23-18 8-11 27-23 1-6 32-28
- 9-13 24-20 10-14 { Good White Advantage (+14)
} 22-18 5-9 25-22 6-10 28-24 10-15 22-17
13x22 26x10 15x22 30-26 7x14 26x10 2-7 10-6 1x10 29-25
- 9-13 24-20 10-15 { (+2) } 23-18
{(KR 2824* )} 12-16 {(KR 59* 69, 1216)}
21-17 {(KR 2623* 2117)}16-19 {(KR
69* 812 1619 )}17-14 6-9 27-24 {(KR
2723* 2724)} 8-12 25-21 12-16 14-10 7x23 22-18
15x22 24x8 4x11 26x12 1-6 30-25 6-10 25x18 10-15 20-16
15x22 16x7 3x10 12-8 10-14 {(draw )} 8-3 22-25 29x22
14-17 21x14 9x25 28-24 25-30 3-8 13-17 24-19 2-6 8-11
17-22 19-15 6-9 15-10 30-25 31-27 22-26 10-7 9-14 7-2
25-22 2-6 14-17 11-15 17-21 6-10 5-9 15-19 9-14 10x17
22x13 19-16 26-30 27-24 21-25 16-12 25-29 12-8
{(draw)}
- 9-13 24-20 11-15 { Balance Game (
0 ) “The Wagram” (1115, 2217, 913, 2420, 1322, 2511) } 22-17 13x22 25x11{“The Wagram”
11-15, 22-17, 9-13, 24-20, 13-22, 25-11} 8x15 21-17
{(KR 29-25 * )} 5-9 {(KR 48* 59 68 )}
17-13 9-14 29-25 4-8 25-22 8-11 28-24
3-8 23-18 14x23 27x18 10-14 18x9 15-19 24x15 11x25 30x21 1-5 26-23 5x14 31-27
8-11 23-18 14x23 27x18 12-16 18-14 11-15 20x11 7x16 14-10 6-9 13x6 2x9 10-7
9-14 7-3 14-18 21-17 18-22 17-14 15-19 14-10 19-24
{(draw)}
- 9-13 24-20 11-16 { Strong White Advantage (+32)
“The Twilight Zone" } 20x11 7x16 {Best and 8-15 }
22-18 {This or 2318* both recommended} 16-19 {Only move to draw... rest lose}
23x16 12x19 27-24 {This or 1814* both recommended} 2-7 24x15
10x19 32-27 {or 2522 recommended moves} 8-11 {Only move to draw} 27-24
4-8 24x15 7-10 31-27 10x19 27-24 3-7 24x15 7-10
26-22 10x19 18-14 13-17 {only move to draw (go down and cramp)}
22x13 11-16 13-9 {White has to give it back or bring out 30 giving up
advantage} 6x13 14-10 8-12 10-7 19-24 28x19 16x23 7-3 23-27 3-7
27-32 7-10 12-16 21-17 13x22 25x18 16-20
{(draw)}
- 9-14 22-17 5-9 { (+12) } 17-13 1-5 25-22 14-17 21-14 9-25 29-22
- 9-14 22-17 6-9 { (+14) } 17-13 1-6 24-19 11-15 28-24 8-11 25-22
- 9-14 22-17 11-15 {( Balance Game ( 0 ) "Double Corner Dyke" Possible "Pioneer" )} 25-22 15-19 {( This forms "The Double Corner Dyke" )} 24x15 10x19 23x16 12x19 17x10 6x15 27-24 5-9 21-17 1-6 22-18 15x22 24x15 7-10 30-25 10x19 25x18 6-10 29-25 10-15 18x11 8x15 17-13 2-6 32-27 4-8 25-21 3-7 27-24 7-10 26-23 19x26 31x22 8-11 22-17 9-14 24-19 15x24 28x19 14-18 17-14 10x17 21x14 18-23 14-9 6-10 9-6 23-27 6-2 27-32 13-9 32-28 9-6 10-14 6-1 14-18 1-6 18-23 2-7 28-24 7x16 24x15
{(draw)}
Pioneer
- 9-14 22-17 11-16 { (+3) Possible Double Corner Dyke
or Pioneer } 24-19
{if 25-22, 16-19 transposes into
"The Double Corner Dyke"} 8-11 25-22 11-15 17-13 15-24 28-19
Pioneer
- 9-14 22-18 5-9 { Balance Game
( 0 ) “Double Corner” } 24-19
{ if 1815 1118
2117 1421 235 called “Bronx Express” could yield “Drummond’s Dead End”
} 11-15 18-11 8-24 28-19 4-8 25-22 8-11 22-18 11-16 29-25 1-5 26-22
3-8 31-26 8-11 21-17 14-21 19-15 10-19 18-14 9-18 22-8 16-20 23-16 12-19 32-28
7-11 25-22 11-15 27-23 20-24 23-16 24-27
{(drawing)} 8-3
27-31 16-12 6-10 3-8 5-9 30-25 21-30 8-11 30-23 11-27 31-24 28-19 {(draw)}
- 9-14 22-18 10-15 { (+16) } 18-9 5-14 26-22 15-18 22-15 11-18 21-17
- 9-14 22-18 11-15 { (+8) }18-11 8-15 25-22 7-11 22-17 4-8 29-25
- 9-14 22-18 11-16 {
(+12) Possible "Pioneer" } 18-9 5-14 24-19 8-11 25-22 11-15 29-25
Pioneer
- 9-14 23-18 14-23 {
Very
Strong Red Advantage (-35) “The
Double Cross” aka "Dreaded Double Cross" aka “Boojum” }
27x18
{(26x19 Loses,
1116 2420 16x23 27x18 59 2117 1015 18x11 8x15 3127 710 1713 1519 2218 48)}12-16 18-14 10x17 21x14 6-9 14-10
7x14 22-18 14x23 26x19x12 11-15 25-22 9-14 29-25 8-11
24-19 15x24 28x19 11-16 19-15 16-19 32-27 1-6 25-21 4-8 22-17 14-18 17-14
19-23 27-24 23-27 14-10 6-9 24-20 27-32 20-16 32-28 16-11 18-23 11x4
23-27 31x24 28x19 15-11 19-16 11-7 2x11 10-6 9-13 30-26 16-19 4-8 19-15
6-1 {(draw)}
- 9-14 23-19 5-9 { Balance Game ( 0 ) } 27-23 11-15 22-18 15-22 25-18 7-11 19-15
- 9-14 23-19 11-16 { Slight Red
Advantage (-1) }
26-23 5-9 22-17 16-20 30-26 8-11 19-16
- 9-14 23-19 14-18 { (+16) } 22-25 11-18 26-22 7-11 22-15 11-18 21-17
- 9-14 24-19 5-9 { Balance Game
( 0 ) } 22-18 11-15 18-11 8-24 28-19 4-8 26-22
- 9-14 24-19 11-15 { Slight Red
Advantage (-1) } 22-18 15-24 18-9 5-14 28-19 8-11 26-22
- 9-14 24-19 11-16 { (+8) Possible
"Pioneer" } 22-18 8-11 18-9 5-14 25-22 11-15 29-25
Pioneer
- 9-14 24-20 5-9 { Balance Game
( 0 ) } 22-18 11-16 20-11 8-22 25-18 4-8 28-24
- 9-14 24-20 10-15 { (+8) } 22-18 15-22 25-9 5-14 29-25 7-10 25-22
- 9-14 24-20 11-15 { (+2) } 22-18 15-22 25-9 5-14 29-25 7-11 25-22
- 9-14 24-20 11-16 { (+3) } 20-11 8-15 22-18 15-22 25-9 5-14 29-25
- 10-14 22-17 7-10 { (+1) }17-13 3-7 24-20 14-18 23-14 9-18 26-23
- 10-14 22-17 9-13 { Very Strong White Advantage (+33) “The
Black Hole” }
17x10 6x15 {Best (7-14 loses)} 25-22 15-19 {Only move to draw all others lose} 24x15
11x25 29x22 12-16 22-18 5-9 28-24 8-12 18-14 9x18 23x14 4-8 26-23 8-11 23-18 16-20 24-19 11-16 19-15 16-19 14-9 19-24 18-14 12-16 15-10 7-11
32-28 16-19 30-26 11-15 26-22 2-7 9-5
{(draw)}
- 10-14 22-17 11-15 { (+14) “Denny Dodger” } 17x10
7x14 26-22 8-11 24-19 15x24 28x19 6-10 22-18 9-13 18x9
5x14 25-22 11-15 32-28 15x24 28x19 3-7 30-26
7-11 22-18 1-5 18x9 5x14 29-25
- 10-14 22-17 11-16 { Good White Advantage (+16) “Gemini I” }
17x10 6x15 {(KR 6x15* 7x14 thrashing loss)} 23-18 15x22
25x18 1-6 29-25 7-10 18-15 10x19 24x15 3-7 21-17 7-10 27-24 10x19 24x15 8-11
15x8 4x11 28-24 6-10 17-13 9-14 24-20 16-19 25-21
- 10-14 22-17 14-18 { Strong White Advantage (+26) } 23-14 9-18 17-13 5-9 21-17 11-15 25-21
- 10-14 22-18 6-10 { Strong White Advantage (+27) }
25-22 12-16 24-20 16-19 23-16 14-23 26-19
- 10-14 22-18 7-10 {
Strong Strong Advantage (+29) “Fraser's Inferno” } 25-22 {This or 2420 recommended} 11-16 {OMTD}
24-20 {or 2925 Recommended}16-19 23x16 12x19 {Jumping 14x23 give White
advantage to squeeze, but draws } 27-23 8-12 23x16 14x23 {Best because
12x19 loses} 26x19 9-14 1 16-11 3-8 11-7 2x11 30-26 {or 3227
Recommended} 5-9 32-27 14-18 22x15 11x18 26-22 18x25 29x22
8-11 27-23 11-15 31-26 15x24 28x19 10-15 19x10 6x15 23-18
15-19 22-17 4-8 17-14 1-5 14-10 19-24 10-7 24-27 26-22
9-14 18x9 5x14 7-2 8-11 2-6 11-15 22-17 14-18 17-14 {The 610
attack loses} 18-22
{(draw)}
- 10-14 22-18 11-15
{ (+2) } 18-11 8-15 24-20 6-10 28-24 1-6 23-19
- 10-14 22-18 11-16
{ (+5) } 24-19
{(KR 2419* or 2622*) (if 2522, 811, 2420, 1619, 2316, 1423, 2619 transpo "The White Doctor")
} 8-11 25-22 {(KR 2622* or 2522*)} 4-8
{(KR 610* then 7-10 1620 48 RL)} 22-17 {(KR
2724* then 3025, 2824, 2217, 2925 RL)} 9-13 17x10 6x22
26x17 13x22 30-26 5-9 26x17 9-14 17x10 7x14 29-25 3-7 25-22 7-10
28-24 16-20 23-18 14x23 27x18 20x27 32x23 11-16 22-17 16-20 31-27 8-11 17-13
12-16 19x12 10-15 18-14 11-16 12-8 15-19 23-18 19-23 14-9 23x32 18-15 32-27
{(draw)}
- 10-14 22-18 12-16 { Very Strong White Advantage (+33) } 24-20 16-19
23x16 14x23 26x19 8-12 25-22 {called "The White Doctor"
or 1014, 2218, 1216, 2522, 812 (KR 1620*), 2420,
1619, 2316, 1423, 2619 transpo} 6-10 31-26 11-15
27-23 15x24 28x19 4-8 23-18 8-11 29-25 9-14 18x9 5x14 22-17 14-18 17-14 10x17
21x14 11-15 19x10 12x19 26-22 18-23 22-18 19-24 20-16 24-27 16-12 7-11
12-8 3x12 10-7 11-16 7-3 27-31 3-8 31-27 8-11 16-20 18-15 27-24 25-21 12-16 21-17 24-19 32-28 19x10 14x7 23-27 17-14 27-32 14-10
2-6 7-3 6x15 11x18 16-19 18-22 19-23 3-7 23-27 28-24 27-31 24-19
32-27 19-16 27-23 7-10 20-24 16-11
{(draw)}
- 10-14 23-18 14-23 { Good Red Advantage
(-16) “Denny Exchange” }
27-18 12-16 32-27 16-20 26-23 6-19 {(619* or 11-15*)}
30-26 {(3026* or 2217*)}
- 10-14 23-19 6-10 { (+12) } 19-15 10x19 {(10x19* or
11x18 draws)} 24x15 11x18 22x15 7-11 26-22 11x18 22x15
8-11 15x8 4x11 28-24 1-6 25-22 6-10 27-23 11-15 22-17
3-7 32-27 12-16 24-19 15x24 27x11 7x16 29-25 9-13 25-22
2-7 31-26 16-20 23-18 14x23 26x19 20-24 22-18 13x22
21-17 24-28 18-15 28-32 15x6 32-27 17-13 7-10 6-2
{(draw)}
- 10-14 23-19 7-10 { Good White Advantage (+14) “Diabolical Denny” }
19-15 10x19 24x15 11x18 22x15 8-11 15x8 4x11 28-24 6-10 25-22 3-7 26-23 11-15 22-17 1-6 24-20 14-18 23x14 9x18 30-26 15-19 29-25 10-15 17-14 6-9 21-17 9-13 25-21 13x22 26x17 7-10 14x7 2x11 17-14 18-23 27x18 15x22 14-10 19-23 10-7 23-26 7-2 26-30 21-17 22-25
17-14 25-29
{(draw)}
- 10-14 23-19 11-15 { Good White Advantage (+15) “The Virginia” }
19x10 6x15 22-18 14x23 26x10 7x14 25-22 8-11 27-23
3-7 24-19 7-10 30-26 9-13 28-24 11-15 32-28 4-8 19-16
12x19 23x16 14-17 21x7 2x27 31x24 5-9 26-23 9-14 29-25 8-12
25-21 1-5 24-19 15x24 28x19 5-9 19-15 12-16 15-11
16-20 11-8 20-24 8-3 24-27
{(draw)}
- 10-14 23-19 11-16 { Balanced Game ( 0 ) }
19-15 16-19 22-17 7-10 17-13 3-7 27-23
- 10-14 23-19 14-18 { (+6) } 22-15 11-18 26-22 7-11 22-15 11-18 21-17
- 10-14 24-19 6-10 { (+7) “The Nemesis” }22-17 9-13 28-24 13-22 25-9 5-14 26-22
- 10-14 24-19 7-10 { (+8) } 28-24 9-13 22-18 3-7 18-9 5-14 25-22
- 10-14 24-19 11-16 { Good White Advantage (+16) }
28-24 7-10 22-17 9-13 25-22 5-9 30-25
- 10-14 24-19 14-18 { Good White Advantage (+20) }
23-14 9-13 22-15 11-18 21-17 8-11 17-13
- 10-14 24-20 6-10 { (+1) } 22-18 11-15 18-11 8-15 28-24 1-6 23-19
- 10-14 24-20 7-10 { (+14) } 22-18 9-13 18-9 5-14 26-22 6-9 22-18
- 10-14 24-20 11-15 { Slight Red
Advantage (-1) }
22-18 15-22 25-18 6-10 26-22 8-11 27-24
- 10-14 24-20 11-16 { (+5) } 20-11 8-15 28-24 6-10 22-17 4-8 17-13
- 10-14 24-20 14-18 { Mild White Advantage (+8)
“4X Center Game” (KR: 1115+1* 610+1 710-1 1116-1
913-1 1418-1, all 3-Move ballots)} 23-14 9-18 22-15 11-18 {(White has a slight Red
hostage advantage)}21-17 8-11 17-13 4-8 26-23 6-9 13-6 2-9 23-14 9-18 {(White still has
a slight Red hostage advantage)}31-26 1-6 25-21 7-10 29-25 6-9 21-17 9-13
17-14 10-17 25-22 18-25 30-14 11-15 14-10 15-18 10-6 {(drawing)}
- 10-15 21-17 6-10 { Good White Advantage (+18) }
17-14 9-18
23-14 10-17 22-13 12-16 24-20
- 10-15 21-17 7-10 { Strong White Advantage (+31) “The Octopus” } 17-14 10x17 {( 9x18 loses )} 22x13 11-16 23-19 {( KR 2319* or 2522* 2622 2521 )} 16x23 26x10 6x15 13x6 1x10 {Best 2-9 loses} 25-22 {( KR 2522* or 2723* 2521 3026 )} 12-16 30-26 {( KR 2723* or 3026* 2925 3025 )} 8-12 27-23 4-8 24-19 15x24 28x19 8-11 29-25 2-7 25-21 16-20 22-18 20-24 26-22 5-9 22-17 10-14 17x10 7x14 19-15 11-16 15-10 16-20 10-6 12-16 6-2 16-19 23x16 14x23 2-6 9-13 6-10 24-27 31x24 20x27 16-11 27-31 11-7 31-26 32-28 23-27 28-24 27-32 10-6 3x10 6x15 26-31 15-11{Red has the move and ability to exchange twice to end with move & win if 1518} 31-26
{(draw)}
- 10-15 21-17 9-13 { Strong White
Advantage (+30) "Tyne" } 17-14 11-16 24-19 15-24 28-19 8-11 22-18
- 10-15 21-17 11-16 { (+4)
Possible
“Pioneer” } 17-13 16-20
22-18 15-22 25-18 8-11 29-25
Pioneer
- 10-15 21-17 15-18 { (+8) } 22-15 11-18
23-14 9-18 24-19 8-11 17-13
- 10-15 22-17 6-10 { Strong White Advantage (+30) }
17-14 9-18 23-14 10-17 21-14 12-16 24-19
- 10-15 22-17 7-10 { (+14) } 17-14 10-17
21-14 9-18 23-14 3-7 24-19
- 10-15 22-17 9-13 { (+16) } 17-14 15-19
{( KR 69* 1519, 1116 RL)} 24-15 11-18 26-22
{( KR 2824* 2622, 1410, 2319,
RL)} 7-11 22-15 11-18 14-10 6x15 23x14 8-11 28-24
4-8 27-23 12-16 24-20 3-7 25-22 1-6 30-26 13-17 22x13
6-9 13x6 2x27 32x23 7-10 29-25 5-9 25-22 8-12 21-17
9-13 23-18 15-19 18-14 10-15 14-9 19-24 17-14 24-27
31x24 16-19 14-10 19x28 10-7 28-32 7-3 32-27 3-8
27-24 26-23 24-27 23-19 15x24 8x15 27-23
{(draw)}
- 10-15 22-17 11-16 { (+2) } 23-18 15-22
25-18 9-14 18-9 6-22 26-17
- 10-15 22-17 15-19 { Very Strong
White Advantage (+33) "The Skullcracker" } 24-15 11-18 23-14 9-18 26-23 6-9
23-14 9-18
- 10-15 22-18 15-22 { (+1) “The Kelso Single” }
25-18 9-13 24-19 11-15 18-11 8-24 28-19
- 10-15 23-18 6-10 { (+18) “The Goatgetter” }
18-14 9-18 24-19 15-24 22-6 1-10 28-19
- 10-15 23-18 7-10 { (+2) (Called "Kelso Cross"
- 1015, 2318) } 27-23 3-7 24-20 15-19 23-16 12-19 18-15
- 10-15 23-18 9-14 { (+14) (Called "Kelso Cross"
- 1015, 2318) } 18-9 5-14 26-23 15-18 22-15 11-18 21-17
- 10-15 23-18 11-16 { (+8) (Called "Kelso Cross"
- 1015, 2318) } 18-11 8-15 22-18 15-22 16-20 29-25
- 10-15 23-18 12-16 { Balanced Game
( 0 ) (Called "Kelso Cross" -
1015, 2318) Possible "Pioneer" }
26-23 16-19 23-16 11-20 18-11 8-15 22-18
- 10-15 23-19 6-10 { Balanced
Game ( 0 )
could yield
“The Fool’s Trap”
2217 or 2117, 1116? 1713
1623 136 29 272 ww } 22-17
{(KR: 2623+1*
2217+1 2218+1 2117+1 2723+1 2420+32 )} 1-6
25-22 11-16 17-13 16-23 26-19
{(KR: 2619+1*
2711+18 )}
- 10-15 23-19 7-10 { Slight Red Advantage (-1) }
22-18 15-22 25-18 9-14 18-9 5-14 27-23
- 10-15 23-19 11-16 { (+16) “Gemini II” } 19x10
6x15 {(KR 6x15* 7x14 thrashing loss)} 26-23 16-19 23x16 12x19 22-18
15x22 24x15 7-11 25x18 9-14 18x9 11x18 29-25 5x14 28-24 8-11 24-19 1-6 31-26
3-7 26-22 4-8 22x15 11x18 27-23 18x27 32x23 7-11 25-22 2-7 30-25 7-10 22-18
6-9 25-22 8-12 22-17 9-13 18x9 13x22 23-18 22-25 21-17 25-29 9-6 11-16 18-14
16x23 14x7 12-16 17-14 16-20 6-2 20-24 7-3 23-27 14-10 27-32 10-6 24-28 6-1
{(draw)}
- 10-15 24-19 15-24 { Slight Red Advantage (-2) }
28-19 6-10 22-17 9-14 25-22 11-15 27-24
- 10-15 24-20 6-10 { Slight Red Advantage (-1) }
28-24 1-6 23-19 15-18 22-15 11-18 32-28
- 10-15 24-20 7-10 { Slight Red Advantage (-2) }
28-24 3-7 23-19 9-14 22-17 5-9 26-23
- 10-15 24-20 15-19 { Slight Red Advantage (-3) }
23-16 12-19 27-24 7-10 24-15 10-19 21-17
- 11-15 21-17 8-11 { (+1) Possible
"Pioneer" } 17-13 4-8
{( KR played Pioneer 9-14 25-21 11-16 29-25 16-20 24-19 15x24 28x19
4-8 22-18 8-11 18x9 5x14 25-22 symmetrical)} 23-19 15-18 22-15 11-18 25-21 9-14
29-25 14-17 21-14 10-17 26-22 17-26 31-15 7-11 30-26 11x18 26-22 5-9 22x15
9-14
{(draw)}
Pioneer
- 11-15 21-17 9-13 {Red Advantage (-12)
}
25-21 8-11 {( KR 8-11* or 6-9* 5-9
15-19 RL ) Also forms "The James Wyllie's Switcher" Opening }30-25
{(Wyllie, The "Herd Laddie" switch to a weak White reply to confuse & swindle
his opponent, knowing he can draw)}4-8 24-19 15x24 28x19 11-15
{( The unsuspected would blunder here!)}
17-14 {( This is an OMTD all others lose, and a pressed
White draw if Red continues to make good moves )}10x17
21x14 15x24 27x20 8-11
{(draw)}
- 11-15 21-17 9-14 { Balanced
Game ( 0 ) (can
transpose into “DC Dyke” as: 2521 1519 2415 1019 2316 1219 1710 615 also
“Pioneer” ) } 25-21 8-11
{(this is Pioneer if 15-19 exchange its DC Dyke)}17-13 11-16 24-19 15-24
28-19 {(continue in Pioneer)}16-20 29-25 4-8 22-18 8-11
18-9 5-14 25-22 {(Pioneer Diagram C ) and Red has 1417-1* or 1116-1* 1115-1}
- 11-15 21-17 15-19 {White Advantage (+10) }
24-15 10-19 23-16 12-19 27-24 7-10 24-15
- 11-15 22-17 8-11 { Slight Red Advantage
(-3) ( "Classic" - Maid Of The Mill aka Mill of
the Lady, Douglas, White-Dyke, Pioneer ) } 23-19 11-16 24-20 16x23 27x11 7x16 20x11 3-7 25-22 7x16 22-18 9-14 18x9 6x22 26x17 5-9 29-25 4-8 28-24 16-20 17-14 9x18 21-17 20x27 32x7 2x11 17-14 1-6 25-21 12-16 21-17 16-20 17-13 8-12 30-26 20-24 26-22 24-28 31-27 11-16 22-18 28-32 27-24 16-20 14-9 20x27 9x2 12-16 18-15 27-31 13-9 16-20 9-6 20-24 15-11 24-28 11-8 31-27 8-4 27-31 6-1 11-15 22-17 8-11 25-22 {( KR 2522* 1714 2319 )} 9-13 30-25 4-8 24-19 15x24 28x19 11-15 17-14 15x24 27x20 10x17 21x14 8-11 32-28 6-10 25-21 10x17 21x14 11-15 29-25 1-6 23-18 7-11 14-10 13-17 22x13 15x29 10x1 29-25 1-6 2x9 13x6 5-9 6-2 9-14 26-23 25-22 2-6 14-17 23-19 17-21 6-9 21-25 9-14 25-29 31-27 29-25 27-24 25-21 19-16 12x19 24x8 3x12 28-24
{(draw)}
- 11-15 22-17 9-13 {
Balanced Game ( 0 ) "Classic" ( Boston, Wagram )
} 17-14 10x17 21x14 8-11 {( KR 610*
811 1518 69 )} 25-21 4-8 24-19
15x24 28x19 11-16 26-22 6-9 29-25 9x18 22x15 7-11 31-26 11x18 23x14 16x23
26x19- 11-15 22-17 15-18 { (+2) “The Wellington” }
23-14 9-18 17-14 10-17 21-14 8-11 24-19
- 11-15 22-17 15-19 { Slight Red Advantage (-2
) (Called "Dyke" aka "Black Dyke"
or 11-16 22-17
16-19 transposition) } 24-15 10-19 23-16 12-19 25-22 8-11 27-23
- 11-15 22-18 15-22 { Slight Red Advantage (-5 )
Called "The Single Corner" }
25-18 8-11 29-25 4-8 24-20 10-15 25-22
- 11-15 23-18 8-11 {
Slight Red Advantage (-4 )
Called "The Cross" } 27-23
{(KR 2723+1* 2623+1 2420+1 1814+1 2217+30...RL )} 4-8
{(KR 1014+1* 48+1 914+1 38-1 913-1 1116-2 )} 23-19
{(KR 2319+1* 3227+14 2420+28... RL )} 9-14
{(KR 1014+1* 914+1 .…RL)} 18-9 5-14
{(KR 5x141+1* 6x13-94)} 22-17 {(KR 2217+1* 3127+18)}15-18
{(KR 1518+1* 69-1 1418-1)} 26-22
{(KR 2622+1* 2522+12)} 18-23 {(KR 1823+1* 1115-1
1015-1)}
- 11-15 23-18 9-14 {
Slight Red Advantage (-1 )
Called "The Cross
Choice" }
18-11 8-15 22-17 4-8 25-22 8-11 26-23
- 11-15 23-18 10-14 { (+2) } 18-11
8-15 26-23 6-10 22-17 1-6 23-19
- 11-15 23-18 12-16 { (+25) Called "Ryan's Cross" }
18-11 8-15 24-20 9-14 20-11 7-16 22-18
- 11-15 23-18 15-19 { (+1)
Called "Montrose Cross" }
24-15 10-19 27-24 {(KR 2217-1* or 2117-1* 2724-1
1814-1)}7-10 24-15 10-19 32-27
- 11-15 23-19 8-11 { Slight Red Advantage
(-3) Classic: ( Alma, Old14th,
Laird&Lady, Black Dr, Glasgow, Glasgow-Whilter, Center, Tillly, Nailor )
} 22-17 11-16 {( Glasgow
Opening )}24-20 {( initiates Martins Rest )}16-23 27-11 7-16
20-11
- 11-15 23-19 9-13 { (Balanced Game ( 0 ) Classic:
( "Will-O'-The-Wisp" GAYP
players uses 913 to avoid myriad other variants from 811
) }
22-18 15-22 25-18 10-14 18-9 5-14 27-23
- 11-15 23-19 9-14 { Slight Red Advantage (-1
) Classic: ( Fife, Souter,
Whilter, Defiance )
} 27-23 5-9 22-18 15-22 25-18 7-11 19-15
- 11-15 24-19 15-24 {(Red Advantage (-8 ) Classic: (“2nd
Double Corner” then 2819 or 2720 then called “2720 2nd Double Corner”
“Pioneer”)}
28-19 8-11{(KR: 811+1*)} 22-18 9-14 18-9 5-14 25-22 11-15 23-18
{(or 23-18...KR: 3228+1* 2318+1*)}
14-23 27-11 7-23
26-19 10-15 19-10 6-15 31-27 4-8
- 11-15 24-20 8-11 { Red Advantage (-4
) Classic: ( "Ayrshire Lassie"
+
2824 48 2319 ) }
28-24 4-8 23-19 15-18 22-15 11-18 26-22
- 11-15 24-20 12-16 { (+10) } 20-11
7-16 22-18 15-22 25-18 8-11 29-25
- 11-15 24-20 15-18 { Balanced Game ( 0 ) }
22-15 10-19 23-16 12-19 25-22 7-10 22-18
- 11-16 21-17 7-11 { Very Strong White Advantage (+32) ( “The Baby Octopus” aka “Junior Octopus” ) } 17-14 10-17 22-13 11-15 {( Transpo 1015 2117 710 1714 1017 2213 1116 “Octopus” )} 23-19 16-23 26-10
6x15 13x6 1x10 27-23 2-6 25-22 15-19 24x15 10x26 30x23 8-11 28-24 4-8 24-19 6-10 23-18 10-14 18x9 5x14 29-25 3-7 19-15 11x18 22x15 14-17 25-22 17x26 31x22 12-16 22-18 16-20 18-14 20-24 14-9 7-11 32-28 11x18 28x19 18-23
{(draw)}- 11-16 21-17 8-11 { White Advantage (+14)
(“Oliver's Twist” Possible “Pioneer” ) } 17-14 10-17 22-13 4-8 24-19 9-14 25-22
- 11-16 21-17 9-13 { Red Advantage (-1
) }
25-21 5-9 23-18 10-15 18-11 8-15 24-19
- 11-16 21-17 9-14 { (+3 ) Possible
"Pioneer" } 25-21 16-19 24-15 10-19 17-10 6-15 23-16
Pioneer
- 11-16 21-17 16-20 { (+4 ) Possible
"Pioneer" } 17-13 8-11 22-18 9-14 18-9 5-14 25-22
Pioneer
- 11-16 22-17 7-11 { (+14 ) }
17-14 10-17 21-14 9-18 23-14 11-15 25-22
- 11-16 22-17 8-11 { Balanced Game ( 0 )
Possible
"Pioneer" } 17-14 10-17 21-14 9-18 23-14 16-20 25-22
Pioneer
- 11-16 22-17 9-13 { Strong White Advantage (+29 )
“The Wilderness Companion” } 17-14 10x17
21x14 6-9 23-18 1-6 25-21 8-11 24-20 11-15 18x11 9x18 29-25 6-9 26-22 18-23
27x18 9-14 18x9 5x14 21-17 14x21 22-18 16-19 25-22 7x16 20x11 3-7 18-14 7x16
32-27 16-20 14-9 12-16 27-24 20x27 31x15 4-8 15-10 16-19 9-5 19-23 5-1 23-27
1-5 8-12 5-9 12-16 10-6 16-19 22-18 27-31 6-1 19-23 28-24 23-27 24-19 27-32
19-16 32-27 18-14 13-17 1-5 27-23 14-10 23-19 16-12 19-15 9-13 15x6 13x22
{(draw)}
- 11-16 22-17 16-20 { (+4 ) Possible
"Pioneer" } 17-14 10-17 21-14 9-18 23-14 8-11 24-19
Pioneer
- 11-16 22-18 7-11 { Strong White Advantage (+28 )
} 24-19 3-7 28-24 16-20 25-22 11-15 18-11
- 11-16 22-18 8-11 { (+3) "The
Millbury" } 25-22
{(KR 2622* or 2419* 2420 1815) and note 2522 or 2420 offers
Red, White Dr}16-20
22-17 4-8 24-19 9-14 18-9
- 11-16 22-18 16-19 { (+8) } 23-16 12-19 24-15 10-19 25-22 9-14 18-9
5-14- 11-16 22-18 16-20 { (+4) }
24-19 8-11 25-22 4-8 22-17 9-14 18-9
- 11-16 23-18 7-11 { (+14) "The Manchester" } 18-15{(KR 2623* or 1815* 2723 2420 2217 2419)}11x18 22x15 10x19 24x15 3-7 25-22 7-10 27-24 10x19 24x15 8-11 15x8 4x11 22-18 6-10 29-25 9-14 18x9 5x14 25-22 1-6 26-23 11-15 22-17 16-19 23x16 12x19 32-27 6-9 17-13 14-18 13x6 2x9 21-17 9-13 30-26 13x22 26x17 18-22 17-13 22-25 27-24 25-30 13-9 10-14 9-6
{(draw)}
- 11-16 23-18 8-11 { (+7) Possible
"Pioneer" } 18-14 9-18 22-8 4-11 25-22 16-20 26-23
- 11-16 23-18 9-14 { (+4) Possible
"Pioneer" } 18-9 5-14 24-19 16-23 27-9 6-13 21-17
- 11-16 23-18 10-14 { (+5) }
26-23 7-10 24-19 8-11 30-26 3-7 28-24
- 11-16 23-18 16-20 { (+2) “The
Bristol Cross” Possible “Pioneer” }
24-19 10-14 {( if 811? called "Don Canneljas
Cannonball" or aka "Spanish Shot" 11-16, 23-18, 16-20, 24-19, 8-11)} 26-23 8-11
22-17 7-10 28-24 {(KR 3026* 2824
1713 )}
- 11-16 23-19 16-23 { (2nd Strongest Red Advantage (-33
) “The Black Widow”) } 26x19 {(27x18
loses)}8-11{(9-14 Recommended)}27-23 11-15 {(8-11 Recommended)}22-18 15-22 25-18 9-13 29-25 13-17 21x14 10x17 18-15 4-8 24-20 6-9
31-26 9-13 25-22 17-21 22-18 7-11 15-10 2-7 32-27 7x14 18x9 5x14 19-16 12x19 23x7 3x10 20-16 8-12 16-11 10-15 11-7 15-18 7-3 13-17 26-23 23 17-22 23-19 22-25 3-7 1-6 7-2 6-9 2-6 9-13 28-24 18-22
19-15 25-29 15-11 14-18 6-10 21-25 30x21 22-26 10-15 18-22
{(draw)}
- 11-16 24-19 7-11 { (+16) } 22-18 3-7 25-22 11-15 18-11 8-24 28-19
17-21 22-18
- 11-16 24-19 8-11 { (+1)
Possible
“Pioneer” } 22-18 {( if 4-8,
26-22, 16-20 called "The Jaywalker" ) }10-14 25-22
4-8 22-17 9-13 18-9
13-22 26-17 6-22 30-26 5-9 26-17 9-14 17-10 7-14 29-25
3-7 25-22 7-10 28-24 Pioneer
- 11-16 24-19 16-20 { (+2)
Possible “Pioneer”
}
23-18 10-14 {( if 811? "Don Canneljas
Cannonball" or "Spanish Shot" 1116, 2419, 1620, 2318,
811... comes up from two ballots)} 18-15
{(KR 2623-1* 1815-1 2217-1 1915+1
2723+24)} 7-10
{(KR 711-1* 811-1 710-20
913-26 1418-54 ... Looks like 2 move were much better than PP
)} 22-17 {(KR: 2217-20* 2723-1
2218+14)} 9-13
{(KR: 913-20* 811-42)} 27-23 {(KR:
2723-20* 2623+1 2824+18)}13x22 25x9 5x14 {(KR: 514-20*
613-42)} 29-25 {(KR: 2925-20* 3227+1)} 3-7
{( 3-7* Only Move To Draw... (KR: 37-20* 15-134)}
31-27 1-5 25-22 20-24 27-20 7-11 {(Red's OMTD)}
22-17 {(White's OMTD... Can't go 22-18 see why? Reason this line is played is
because its tuff for both)} 11-27 32-23 6-9 19-15 10-19 17-10
9-14 23-16 12-19 26-22 {(White also has 26-23 drawing with fair
advantage, Red must be careful)} 19-23 22-17 14-18 20-16 8-12
16-11 23-27 17-13 27-32 10-6 2-9 13-6 32-27 6-1
{(Drawing)} 1/2-1/2
- 11-16 24-20 7-11
{ (+8)
}
22-18 3-7 28-24 16-19 24x15 10x19 23x16 12x19 25-22 6-10 29-25 9-14 18x9
5x14 22-17 1-6 27-23 8-12 23x16 12x19 25-22 4-8 26-23 19x26 30x23 8-12 31-27
11-16 20x11 7x16 27-24 6-9 17-13 2-7 13x6 14-18 23x14 10x26 6-2 7-11 21-17
26-30 17-14 30-26 14-9 26-23 24-20 16-19 9-5 19-24 2-6
{(draw)}
11-16 24-20 7-11 { (+8)
} 28-24 9-14 22-18 3-7 18x9 5x14 23-19 16x23 27x9 6x13
26-23 1-6 25-22 11-15 30-26 15-19 24x15 10x19 23x16 12x19 22-18 8-11 18-14 4-8
14-9 13-17 21x14 6x13 14-9 8-12 26-22 7-10 9-5 11-15 20-16 10-14 5-1 14-17
16-11 17x26 31x22 19-23 1-5 23-26 5-9 26-30 9-14 30-25 14-10 25x18 10x19 13-17
11-8 17-22 8-3 2-7 3x10 18-15 19-16 12x19 10-14 22-26 29-25 19-24 {(draw)}
- 11-16 24-20 16-19 { Slight Red Advantage (-3) called
“Bristol” } 23-16 12-19 22-18 9-14 18-9 5-14 25-22
- 12-16 21-17 9-13 { Slight Red Advantage
(-2) } 24-20 8-12 25-21 16-19 23-16 12-19 27-23
- 12-16 21-17 9-14 { (+4) “The Minotaur” }
24-19 14-21 19-12 11-16 22-17 8-11 25-22
- 12-16 21-17 16-19 { (+8) }
24-15 10-19 23-16 11-20 25-21 8-11 22-18
- 12-16 21-17 16-20 { Balanced Game
( 0 ) Possible "Pioneer" }
17-13 11-15 24-19 15-24 28-19 8-11 22-18
- 12-16 22-17 16-19 { Balanced Game
( 0 ) } 24-15 11-18 23-14 9-18 26-23 6-9 23-14
- 12-16 22-17 16-20 { Slight Red Advantage
(-1) } 17-14 10-17 21-14 9-18 23-14 6-9 26-23
- 12-16 22-18 16-19 { (+12) }
24-15 10-19 23-16 11-20 25-22 8-11 22-17
- 12-16 22-18 16-20 { (+3) Possible "Pioneer" }
25-22 8-12 22-17 4-8 30-25 9-14 18-9
6x22 25x18
- 12-16 23-18 16-19 { (+4) } 24-15 10-19 27-24 7-10 24-15 10-19 21-17
- 12-16 23-18 16-20 {
(+2) Possible "Pioneer" } 24-19 11-15 { ( if 8-12? 1915 10x19
then (1814 or 2724) called Don Canneljas Cannonball ) }18-11 8-24
28-19 9-14 26-23
- 12-16 24-19 16-20 { (+2) Possible "Pioneer" } 23-18 10-14 { ( if 8-12? 1915 10x19
then (1814 or 2724) called Don Canneljas Cannonball ) } 26-23
8-12 22-17 7-10 30-26
- 12-16 24-20 8-12 { (+8) “Bonnie Dundee” }
28-24 3-8 23-18 9-13 21-17 16-19 24-15
10x19 18-15 11x18 22x15 13x22 25x18 7-10 27-23 5-9 23x16 10x19 32-28 6-10 29-25 10-15 18x11 8x15 25-22 1-6 31-27 6-10 27-24 9-13 16-11 10-14 20-16 14-17 24-20 15-18 22x15 17-22 26x17 13x22 15-10 19-23 10-7 12x19 11-8 4x11 7-3 11-15 3-8 15-18 8-11 23-27 11-15 19-23 20-16 27-31
{(draw)}
- 12-16 24-20 10-15 {(+18) “The Skunk” } 22-17 9-13 25-22 5-9 30-25 1-5 17-14 9x18 23x14 15-18 22x15 11x18 20x11 8x15 25-22 18x25 29x22 6-9 14-10 7x14 22-17 13x22 26x10 4-8 10-6 9-14 6-1 15-19 27-23 19x26 31x22 8-11 32-27 11-15 27-23 3-8 23-19 15x24 28x19 8-12 22-17 14-18 17-13 18-23 1-6 2x9 13x6 5-9 19-15 9-14 6-2 12-16 15-11 14-18 11-8 18-22 8-4
{(draw)}
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